Added a rudimentary score system. Fixed a bunch of bugs and visual issues. Still trying to work out how best to tackle lag at high levels. I have new towers des...
I finally got around to fixing the targeting systems on the turrets, so now when you click on SLOWEST etc., the turret will actually function. I've started impl...
Almost all of the tower fire effects are particle driven now. Also, each particle can spawn child particles with their own damage, dot, slow, etc., Particles ca...
I've added a LOT today. Waves use AI to determine how many and how strong to come at you. Towers are starting to use particle collisions instead of "just hittin...