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3d Tower Defense

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Devlog

  • Bug fixes and Scoring
    July 07, 2017 by jerrak
    Added a rudimentary score system. Fixed a bunch of bugs and visual issues. Still trying to work out how best to tackle lag at high levels. I have new towers designed, it will just take a few hours of... Continue reading
  • Lots of fixes and updates
    July 04, 2017 by jerrak#updates
    I finally got around to fixing the targeting systems on the turrets, so now when you click on SLOWEST etc., the turret will actually function. I've started implementing damage modifiers and damage com... Continue reading
  • Particles
    July 01, 2017 by jerrak
    Almost all of the tower fire effects are particle driven now. Also, each particle can spawn child particles with their own damage, dot, slow, etc., Particles can even spread between enemies. The Enemy... Continue reading
  • oops!
    June 25, 2017 by jerrak
    I uploaded a copy before I turned the "99999" testing money back to normal. ;)... Continue reading
  • Changes
    June 24, 2017 by jerrak
    I've added a LOT today. Waves use AI to determine how many and how strong to come at you. Towers are starting to use particle collisions instead of "just hitting" enemies. This is great for towers wi... Continue reading
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